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Secondary Education
A period of education which, in most contemporary educational systems of the world, follows directly after primary education, and which may be followed by tertiary, "post-secondary", or "higher" education (e.g., university). |
Self-Paced Learning
Learning that is done asynchronously, such as from CD-ROM or over the Internet without an instructor, where the user controls the flow of course material. |
Server
A computer with large storage capacity that serves out files, applications, and other resources. |
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Simulations
Interactive multimedia presentations designed to model real scenarios and which allow the user to participate and experience without risk. |
SME (Subject Matter Expert)
One who has demonstrated competency and mastery in a particular subject or topic. |
Software
Computer programming code that provides a computer with instructions to perform specific tasks; a program or application. |
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Spam
Unsolicited email. |
Streaming
A technique where media (audio, video, or both) are downloaded to the user's computer in a continuous stream and played upon arrival. |
Synchronous Learning
Learning where people are online at the same time and interaction occurs without a time delay (real-time) and which requires them to attend at specific times. |
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